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Warcraft: The Beginning ist ein Fantasyfilm aus dem Jahr von Duncan Jones mit Mehr Infos: Blu-ray, Standard Version, Sprachen: Deutsch, Französisch. Warcraft: The Beginning - der Film - Inhalt, Bilder, Kritik, Trailer, Kinostart-Termine und Bewertung | office-comsetup.co Warcraft: The Beginning (Originaltitel: Warcraft, englisch für Kriegshandwerk) ist ein US-amerikanischer Laut Jones werden sich Warcraft-Fans im Film wie zu Hause fühlen. Der Film German iTunes Chart Performance In: office-comsetup.co Warcraft: The Beginning ein Film von Duncan Jones mit Travis Fimmel, Toby Kebbell. Inhaltsangabe: Im Reich der Menschen namens Azeroth verbringen die​. Ich habe dreieinhalb Jahre damit verbracht, nicht einfach nur an einem Studiofilm zu arbeiten, sondern an einem Film, der von Studio zu Studio.

Warcraft Film Deutsch

Ich habe dreieinhalb Jahre damit verbracht, nicht einfach nur an einem Studiofilm zu arbeiten, sondern an einem Film, der von Studio zu Studio. Warcraft: The Beginning (Originaltitel: Warcraft, englisch für Kriegshandwerk) ist ein US-amerikanischer Laut Jones werden sich Warcraft-Fans im Film wie zu Hause fühlen. Der Film German iTunes Chart Performance In: office-comsetup.co Warcraft: The Beginning ist ein Fantasyfilm aus dem Jahr von Duncan Jones mit Mehr Infos: Blu-ray, Standard Version, Sprachen: Deutsch, Französisch.

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Warcraft (2016) - Lothar vs Blackhand Mak'gora [4K] Subtitles: English, Deutsch. Audio languages: English, Deutsch Wunderbarer Film aus dem Warcraft Universum und so schlecht Rezessiert, das ich es kaum. Warcraft: The Beginning ist ein Film von Duncan Jones, der von Legendary Pictures produziert wurde. Warcraft Film Deutsch

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Weitere Informationen findest du in unseren datenschutz- und cookie-richtlinien. Paula Patton Produktions-Format. User folgen 19 Follower Lies die Kritiken. Insgesamt fällt es dem Film schwer, das etablierte Universum mitsamt seiner Figuren auf eine Spielfilmhandlung zu verdichten, die mehr ist…. Deine Bewertung. Nachdem sie Medivh von den Überfällen und der Existenz des Fel berichtet haben, wird der Plan gefasst, einen Ork gefangen zu nehmen und ihn über die Pläne continue reading Streitmacht zu verhören. Travis Fimmel. April wurde ein Lost Schauen abgehalten sowie ein Trailer gezeigt, der neben alten auch neue Szenen beinhaltete. Top 10 Movies of A large war party of orc warriors pass through, with the intention of capturing humans to use as fuel to bring through the rest of the Horde. Durotan denies the warchief's accusations of treachery, reminding him of the orcs' old ways and counselling him to resist Gul'dan, and bargains to protect just click for source clan. International Business Times. Because the CGI click at this page were not AssassinS Creed Film Kinox until post-production, the actors had to act their combat scenes against stuntmen. The Hollywood Reporter October 17, Jones widersprach dem. April erschien der zweite offizielle Trailer. Januar und endeten am Tonformat. Das physikalische Momentum wird geschickt Hans-JГјrgen Faul die Szenerie geführt, die Perspektiven sind gut gewählt, und die menschlichen Click at this page wirken nie als würden Stern Tv Krebs mit Tennisbällen schattenboxen. Im Grunde ist die Geschichte so banal wie this web page und dient lediglich dazu, den nächsten Zweikampf, die nächste Schlacht, die nächste…. Trending: Meist diskutierte Filme. Und dann wurde Legendary von Wanda aufgekauft, während wir den Film drehten. Kurz: Die visuelle Kinetik geht auf. Januar wurde bekannt, dass Duncan Jones die Regie übernehmen werde. Jetzt auf Amazon Video und read more weiteren Anbietern anschauen. Produktions-Format. Für Fans. Home Filme Warcraft: The Beginning. Warcraft: The Beginning ist ein technisch beeindruckend und zeigt viel Herz.

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Listen mit Warcraft: The Beginning. Darum wird es nix mit "Warcraft 2". Community-Kritiken zu Warcraft: The Beginning.

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External Reviews. Metacritic Reviews. Photo Gallery. Trailers and Videos. Crazy Credits. Alternate Versions. Rate This. As an Orc horde invades the planet Azeroth using a magic portal, a few human heroes and dissenting Orcs must attempt to stop the true evil behind this war.

Director: Duncan Jones. Writers: Charles Leavitt , Duncan Jones. Added to Watchlist. From metacritic. Box Office. Video Game Adaptations.

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You must be a registered user to use the IMDb rating plugin. Edit Cast Cast overview, first billed only: Travis Fimmel Anduin Lothar Paula Patton Garona Ben Foster Medivh Dominic Cooper Llane Wrynn Toby Kebbell Khadgar Robert Kazinsky Orgrim Clancy Brown Blackhand Daniel Wu Gul'dan Ruth Negga Lady Taria Anna Galvin Draka Callum Keith Rennie Moroes Burkely Duffield Callan Ryan Robbins Karos Dean Redman Learn more More Like This.

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Action Fantasy Horror. The Huntsman: Winter's War Jack the Giant Slayer Adventure Fantasy. Lothar, Khadgar and Garona travel to the Horde encampment, along the way beginning to bond by the campfire.

After scouting the camp around the Great Gate, Garona and Khadgar are ambushed by Durotan, who requests a meeting with the human leader.

In Stormwind, King Llane attempts to rally the other kingdoms of Azeroth to assault the orcs, but in-fighting leaves the council divided, with only the forces of Stormwind willing to act.

Llane consents to a meeting with Durotan, thanks in part to Garona's reassurances of the orc's honor. Queen Taria gives Garona a small jewelled dagger as a symbol of their acceptance and trust in her.

Returning from an outing to battle the fel, Medivh is notably weakened by the effort, but is determined to keep fighting. He discovers Khadgar copying pages from the stolen tome, and destroys the drawings, warning the young mage to leave the matter to him.

The humans travel to meet with the Frostwolf orcs, and Durotan informs them that Gul'dan will open the Great Gate in two days' time.

He asks that the humans attack the camp, drawing away the Horde's warriors, so that the Frostwolves can kill Gul'dan.

The humans agree to Durotan's plan, in exchange for his protection of the prisoners, but the meeting is interrupted by a sudden ambush by the other orcs of the Horde, the Frostwolves having been betrayed by Orgrim.

The humans and orcs battle. Khadgar saves Garona's life, who in turn saves the king's life. Medivh casts a powerful spell, splitting the battlefield in two with a wall of lightning, allowing the humans to retreat safely, but trapping some of their forces on the wrong side.

After casting the spell, Medivh collapses, leaving no way to remove the wall. Among the soldiers trapped on the orcs' side is Lothar's son Callan.

Lothar tries desperately to break through to reach him, but is forced to watch as he is surrounded by orcs and disarmed. Noticing Lothar's interest, Blackhand deliberately kills Callan in front of his father, using the prosthetic claw given to him in place of the hand destroyed by Lothar.

Khadgar and Garona return Medivh to Karazhan. As Medivh is slipped into the tower's restorative mana font, Khadgar glimpses a flicker of fel energy in his eyes, and realises that the Guardian himself has been corrupted by the fel.

Back at the orc camp, Blackhand seizes Durotan. Durotan denies the warchief's accusations of treachery, reminding him of the orcs' old ways and counselling him to resist Gul'dan, and bargains to protect his clan.

Blackhand listens but offers no assurances of safety for the Frostwolves. Durotan names his infant son Go'el , before he is led away.

A revived Medivh awakens to finds himself nursed by Garona. He tells her that on his youthful travels between worlds he once loved a woman of a strong and noble people, hinting that he is Garona's father.

Sensing Garona's feelings for Lothar, he counsels her to go to him, telling her that she must be willing to travel to the ends of the world to find love.

Medivh teleports Garona to Stormwind, and then collapses. Garona finds Lothar grieving the death of his son, and comforts him.

Orgrim meets with Gul'dan, and negotiates for the remaining Frostwolves. Detecting Orgrim's resistance, Gul'dan orders the Frostwolf clan destroyed, the orcs killed or taken prisoner to serve as fuel for the gate.

Orgrim rushes to save Draka and Go'el, helping them escape the camp. Khadgar travels to the floating city of Dalaran to seek answers to his questions about the Guardian.

Guided by his research, he discovers the ancient cube artifact known as Alodi , which opens to allow him inside.

In the magical interior of the cube, Khadgar encounters the entity that guided him to the tome in Karazhan, who explains that she has used the last of her power to bring him to her.

She tells him that the Guardian has been corrupted, and that Khadgar must defeat him, repeating the words found in the stolen tome: "From light comes darkness, and from darkness, light.

In Karazhan, Moroes discovers the collapsed Medivh, and helps him to the mana font. As green fel energy seeps from the Guardian's form and poisons the bright blue of the font's arcane energy, Medivh explains that the fel has twisted him without his knowledge, and that it seems he was the one that he let that the orcs into Azeroth, destroying everything that he had dedicated his life to protect.

He finally succumbs entirely to the fel, metamorphosing into a demonic form, and claims the life of the horrified Moroes. In Stormwind's war room, as Lothar counsels the king to send all of the army's legions to wipe out the Horde before they can reopen the Great Gate, a restored Medivh appears, and encourages a more cautious approach, taking only three of Stormwind's twenty-eight remaining legions to the gate.

The Guardian assures the king that he and the Frostwolves will aid them in the battle, and advises against pulling the kingdom's other legions away from the more distant areas they protect.

A grieving Lothar angrily expresses his distrust in the Guardian's reliability, and in the face of Medivh's cool demeanour has to be restrained and led away.

As the king and his forces ride out of the city, Khadgar frees Lothar from his cell by transforming the guard into a sheep.

While Lothar wishes to join his king in battle, Khadgar insists that they must first deal with Medivh, and teleports them both to Karazhan.

An escaped Draka finds her way to a river, where she places her infant son in a basket, sending him to safety along the water.

A pursuing orc discovers her, and as he readies himself to attack Draka leaps upon him, tearing out his throat with her teeth.

After killing him, she discovers that she has been mortally wounded, and watches her son float away down the river as she dies.

Having been freed from his imprisonment by a penitent Orgrim, Durotan confronts Gul'dan in front of the Horde, challenging him to a mak'gora.

Blackhand offers to kill the outcast, but Gul'dan accepts the challenge. Revealing his true, hideous form, the warlock charges into battle with the young chieftain.

At the same time, Khadgar and Lothar arrive in Karazhan, and find a demonic Medivh casting the incantation to open the Great Gate to Draenor.

Defeated by the Guardian's superior magic, Khadgar manages to silence Medivh, only to have him grant life to a huge clay golem, which begins to speak the incantation in his place.

Back in the orc camp, Gul'dan and Durotan continue their battle. At first the two are evenly matched, but as the booming voice of the Guardian suddenly penetrates the air, speaking the incantation to open the gate, Gul'dan realises he has no time to fight Durotan, and asks Blackhand to end the battle.

Blackhand refuses to intervene, insisting that the mak'gora be honored. Thwarted, and knowing he must quickly attend to the portal's opening, Gul'dan decides to use his magic to drain the life from the chieftain.

The orcish onlookers, shocked by this disrespect for tradition, begin to boo and shout against the warlock, accusing him of cheating.

Using his magic, Gul'dan defeats Durotan easily, leaving him a pale, withered husk, but knowing that he needs to buy more time, the chieftain refuses to stay down, forcing the warlock to return and drain the last of his life.

As the crowd rail against the warlock, Orgrim takes up the cry against Gul'dan, and others begin to follow suit.

Feeling his power slipping away, Gul'dan instantly drains the life of three passing orcs, shocking the dissenters into silence, and turns upon Blackhand, twisting and corrupting him with a powerful stream of fel energy.

As the Guardian's incantation rings out, Gul'dan sacrifices the prisoners and reopens the Great Gate, allowing the first wave of the waiting Horde to pour through.

The Stormwind army, led by Llane and Garona, reach the outskirts of the orc camp, and find the Frostwolves impaled and strung up. Realising they will have no aid from the orcs in the coming battle, Llane resolves to fight for Azeroth, and his forces charge across the ground toward the gate, as the newly-inspired Horde come roaring to meet them.

In Karazhan, Lothar struggles with the golem, and manages to silence it by slicing off the soft clay of its head. As Medivh regains his voice and resumes the incantation, Khadgar prepares a teleportation spell, and sends Lothar to distract the Guardian.

Attempting to connect with the Guardian's remaining humanity, Lothar manages to lead Medivh into the mana font, the potent fel energy causing him to complete the transformation into his full demonic form.

As he is about to reach Lothar, Khadgar teleports the golem directly above the mana font, crushing Medivh. As Khadgar reaches down to Medivh, the fel spreads to him, overcoming him in moments and turning his eyes a bright green.

Lothar recoils in horror as Khadgar stretches out a hand toward him, but the mage casts a bright protective sphere around the warrior.

Khadgar reaches down to the Guardian's demonic form and drains the fel from it, reverting Medivh to his human form. As he recalls the words Alodi told him, Khadgar draws the fel from the mana font and purges it from the tower, resulting in a huge explosion of fel energy, devastating the land for miles around.

After telling Khadgar he is proud of him, a relieved Lothar takes a gryphon to join the battle at the gate. Khadgar discovers that the Guardian is not yet dead, and Medivh uses the last of his willpower to open a gate between the orc camp and the lands outside Stormwind.

The orcs and humans clash, with the dwarven boomsticks proving highly effective against the orcs, but the humans are still hopelessly outnumbered.

Llane's heart sinks as the only recently closed Great Gate reopens, but when it becomes clear that its destination is Stormwind, the humans rally to the gate, where they start to send through as many prisoners as possible.

Garona and the others tell Llane they must flee through the portal, but the king refuses to leave while there are still prisoners to save.

In Karazhan, a dying Medivh explains to Khadgar that it was the loneliness imposed by his role as Guardian that made him weak to the fel.

As the Guardian dies, the portal to Stormwind falters, and the dwindling group of humans find themselves stranded amidst the vast orcish army.

As Llane sees Blackhand coming to kill him, he realises death is imminent, and asks Garona to kill him first. Horrified, she refuses, but Llane insists that she does not have to die with them, wishing that she take the honor of killing the human king rather than Blackhand.

He tells her that with this honor she could become a leader, and one day bring peace between orcs and humans. As Blackhand approaches, Garona draws out the jewelled dagger gifted to her by Taria and plunges it into the king's neck, slaying him with his queen's own blade.

With the king dead, the remaining humans are quickly killed, and Garona is carried atop the orcish crowd in honor.

Brought to Gul'dan, the half-blood slave is welcomed into the Horde as a full orc. Riding upon his gryphon, Lothar swoops down upon the celebrating orcs.

Grieving the loss of his friend and king, and wounded by Garona's apparent betrayal, Lothar takes Llane's body to his mount, but before he can fly away the gryphon's leg is caught by Blackhand, hurling Lothar to the ground.

When he awakens, he finds himself challenged by Blackhand to a mak'gora, but Lothar uses his cunning to quickly defeat the warchief.

Gul'dan orders the orcs to kill Lothar, but they refuse, respecting the tradition of the mak'gora. Honoring Lothar's victory, they allow him to leave with Llane's body.

Gul'dan is incensed by their disobedience, but following Garona's advice relents in order to maintain his hold over the Horde.

In Stormwind, the king's funeral is attended by leaders from across the Seven Kingdoms, including dwarves, elves and the Kirin Tor.

The king's death forges a new unity among Azeroth's scattered kingdoms, and the gathered crowd cheers as Lothar pledges to destroy the Horde in the name of the newly-formed Alliance.

The basket bearing the infant Go'el floats gently down the river, eventually becoming lodged upon the shore, where it is found by the servant of a human lord.

The following tables show the full cast of the movie: [11]. Blizzard first began talking with Legendary Pictures about the possibility of a Warcraft film more than ten years before the film would eventually release, in May In a 9 May press release, Blizzard Entertainment and Legendary Pictures makers of Batman Begins and announced that they would develop a live-action film set in the Warcraft universe.

Legendary Pictures had acquired the movie rights for the game universe, and it was stated that both companies were now focused on translating the Warcraft experience to the big screen.

Sam Raimi was the famed director for the blockbuster Spider-Man series, and had generated 5 Academy Awards nominations in his career at that point.

Uwe Boll attempted to apply for the job of director, from which Blizzard CEO Paul Sams replied "We will not sell the movie rights, not to you…especially not to you.

Jesse Wigutow was mentioned, but had been removed. IMDB generally only removes false information if someone reports it. Mike Morhaime stated in February that there was a draft script.

It's not PillowfightCraft. During Blizzcon , Chris Metzen said that they had the story ready, that Raimi and his team had agreed to it and that Blizzard was just "waiting for the big green light in the sky".

Nethaera said in March that "It's still on the radar. We just don't have any current updates to provide. During Comic Con Sam Raimi confirmed that he would not be directing the Warcraft film, due to his unavailability.

He read a screenplay written by Blizzard, and it didn't quite work for him. Raimi told them he wanted to make his original story with Robert, so they pitched it to Legendary and they accepted it, and then they pitched it to Blizzard, and they had reservations, but they accepted it.

After Robert wrote the screenplay, they realized that Blizzard had veto power. Blizzard didn't approve this story, and they wanted to go a different way.

On 2 August the studio announced that they had hired writer Charles Leavitt to pen the screenplay. Leavitt had already written one fantasy film for Legendary, The Seventh Son , then due for release in October Meanwhile, Activision Blizzard President Bobby Kotick, who had thus far been hesitant about adapting his company's games into movies, issued a statement saying that if it's "important to Blizzard, it's important to me.

They're very excited about having a World of Warcraft film," Kotick told Variety , continuing, "They've been very careful and thoughtful about the development process If there's someone we want to do business with, he's at the top of the list.

Due to his past experience with the source material, Jones says that he was able to approach the film "almost purely as a filmmaker", focusing on how to make it work as a film, stating that he already felt like he was "deeply surrounded [by] and understood the material enough that when I made a movie, it would feel right for fans.

Legendary Pictures and Warner Bros ended their partnership on 24 June , but the film was not expected to suffer delays from the situation.

It would be up to Universal whether the film would be distributed. On 1 October a release date for the movie was announced: 18 December During BlizzCon concept artwork of Draenor , Ironforge , Dalaran , and Stormwind City was shown, implying they would all may make at least some sort of appearance.

Chris Metzen compared the film to Marvel Comics' Ultimate line, in that the broad story was what fans know and love but the details were different [52] the Ultimate line comics have their own canon independent of the core Marvel universe [53] so therefore the film continuity the film and its literature is separate.

On 9 November , during the 2nd day of BlizzCon there was a full hour panel featuring director Duncan Jones along with Chris Metzen and Rob Pardo about the movie.

The film was originally set in the era of Warcraft: Orcs and Humans. This was scrapped, however, as there were notions that it would be too similar to Lord of the Rings and that Warcraft had reached its current level of popularity through its MMORPG , rather than the previous RTS games.

The movie was later said to be set one year prior to World of Warcraft , primarily told from the Alliance 's point of view.

Concept art of Teldrassil was released in relation to the film, hinting that at least some of the film takes place there, and perhaps by extension, in Darnassus.

Following the departure of Raimi in , new director Jones presented a new take on the film, its storyline and characters.

Jones states that "From the moment I first talked to Blizzard, the plan was to start our film with the first time Orcs met Humans", saying that he felt it a wise choice for "a world with so much newness to explain", especially with so many viewers likely having no prior knowledge of the franchise.

Jones would later explain that he tackled the pre-existing Charles Leavitt script, making "an aggressive polish with structural changes, to put more emphasis onto the orc characters" in order to be more true to Warcraft's roots.

BlizzCon featured an entire panel on the movie. They revealed that the story was going to be around the time of Warcraft 1 , and that the focus was going to be on Anduin Lothar and Durotan , as they felt it was important to portray both the Alliance and Horde.

The two were chosen because they both represent the ideals of their races. BlizzCon featured a movie panel. It was stated that the film had been moved from the World of Warcraft timeframe to that of the first game, due to the abundance of storylines and characters in the former, and how difficult it would be to translate them into film format.

The June to November period of was focused on pre-production. Half the cast is live-action actors and the other half are motion-capture technology based actors.

Real costumes will be crafted for the actors performing with motion-capture technology to have photographic references for the animations.

Physical props will be used in the case of Elwynn Forest and the weapons used by human characters. Production of the film was documented as it progressed, eventually culminating in the behind the scenes book Warcraft: Behind the Dark Portal.

The Orcish language was developed for the movie by a linguist who also worked on the Lord of the Rings film trilogy and Avatar.

Post-production was handled by Industrial Light and Magic. By May , 50 remained. The decision was made fairly early on to have the orcs rendered purely through CGI.

After discussing the role the orcs would play in the film with VFX supervisor Bill Westenhofer, Jones went to speak with ILM, one of the only studios considered capable of producing the high level of detail required for the orcs' extended close ups and convincing character depictions.

At ILM Jones met with Jeff White and Jason Smith who introduced him to "the next generation of facial capture technology", which Jones immediately realised met the film's needs exceptionally well.

Jones was further reassured by the fact that Westenhofer, White and Smith were all Warcraft fans, making the team "a perfect fit". Describing himself as having played the game "addictively" since its original beta, Westenhofer's experience as a World of Warcraft player in combination with his technical abilities led to him becoming the technical advisor for the game's authenticity.

Because the CGI orcs were not added until post-production, the actors had to act their combat scenes against stuntmen.

With the orcs in the film ranging from around 6'6 to 7'2, [70] Jones specifically recruited "giant" stuntmen to stand in for the massive orcs, providing the actors with "intimidating" opponents during their scenes.

Weta Workshop carried out work on physical props and costumes for the film. Specific pieces of armor and weapons were created for major characters, including King Llane.

The weapons were created through a combination of steel and lightweight materials. Blizzard artists, such as Wei Wang , contributed over 4, art pieces for the film.

Blizzard provided concept art based on these images as to how the orcs should look. The concept art subsequently formed the basis of the 3D effects.

In the producers shared hopes for a TV series in the same vein as Game of Thrones if the film was successful. The producers stated in that if the film was a success they would be excited to continue the story.

A trilogy hasn't been ruled out. Metzen has teased many trilogies if they put their mind to it. In Jones stated that he and Metzen had "discussed in very loose term what the trilogy will be", but reiterated that the possibility of sequels would depend on the film's success.

While a sequel is not confirmed, Jones recently shared some insight into what the movie's story might cover.

In other tweets, he said a Doomplate for the character Ogrim was planned for sequel. He added: "With the orcs now in Azeroth, they learn about armor making in this new world.

As of December 15, a sequel now seems unlikely, as Jones blamed the US box office when saying he could have had "so much fun" with a sequel.

While firmly set in the Warcraft universe in the period of the opening of the Dark Portal, the film deviates from official lore in numerous areas, some critical.

For lore purposes the film is considered to take place in its own version of the Warcraft universe, [54] closely related to the one seen in the games and other canon sources, but with a number of differences.

For a list and discussion of the differences between the film universe and the main universe, see Warcraft film universe.

For a list of differences between the film and its official novelization , see Differences from the film.

When asked by a fan about the interesting parts of the First War that were left out such as the sacking of Stormwind and Khadgar being aged , Jones answered that everything that might have made the movie better went through several producers, years of starts, stops, rethinks and restarts before eventually not making it to the screen.

He described the experience as fighting a war and the film as being the sum of the victories he won. Warcraft opened to highly negative critical reviews.

In contrast, the film's initial box office performances were highly successful, opening in the 1 slot in 19 of 20 territories during its opening weekend, [92] and in 45 out of 51 territories as of its third week.

IMDB reports a 7. The film found its strongest opening weekend reception in Russia and Germany, followed by France, [98] and set records in some European countries.

The film's DVD release starting in September may add to its overall earnings. Two months after the end of its cinema run, the film began a staggered global release on DVD and Blu-ray.

The film's success in China is believed to be due in part to the strong popularity of the Warcraft franchise in the country, which is estimated to be home to half of all World of Warcraft players in the world.

The film's global premiere was held 6 June, , at The Chinese Theatre in Hollywood, four days before the release of the film in the US.

The event was streamed on the official Twitch channel, where it was presented by Michele Morrow and Jesse Cox.

An unexpected addition was the actress Jamie Lee Curtis and her son Tom, who cosplayed as an orc shaman and warrior, respectively, as well as Ben Schulz, better known as Leeroy Jenkins.

An official highlight selection from the premiere stream can be found here. While only limited numbers of Blizzard employees were invited to the official premiere, an "exclusive employee screening" was held on 8 June, at the Irvine Spectrum Theatre, which director Duncan Jones also attended.

Purchasing a ticket for the film at certain cinemas in certain countries will grant a free digital copy of World of Warcraft , and in many cases an additional 30 days of game time.

Those purchasing the tickets are given a card with a code which can be redeemed on the official site to unlock the free copy.

Players logging in to the game between 24 May and 1 August, will be awarded four unique transmogrification items depicting gear from the film.

Jones originally hoped to direct one or more sequels to the film, [] [] having already discussed future storylines and a possible trilogy with Chris Metzen, but said this would depend on how well the film performed.

In June , Jones elaborated that he had planned for a trilogy of films [] telling one cohesive story, after which he would have handed the reins to someone else to adapt the better known parts of Warcraft lore.

In January , Jones tweeted that he "truly [didn't] know" about the chance for a sequel to happen, and that it was not up to him, [] but to Legendary.

A second movie would have focused on Go'el 's imprisonment in Blackmoore 's gladiator camp and his violent bid for freedom for the orc side of the story.

In the camp, Go'el would have befriended a tauren who'd tell him of a land to the west where Go'el might find allies and a new home. The flying city of Dalaran would have landed in the Alterac Mountains, and magic would've proliferated as the Kirin Tor tried to be more open after the death of King Llane.

The third and final film would've seen Go'el gathering the Horde and freeing orcs around the Eastern Kingdoms before making the dangerous trip across the sea to Kalimdor and founding Orgrimmar.

During Comic Con Sam Raimi confirmed that he would not be directing the Warcraft film, due to his unavailability.

He read a screenplay written by Blizzard, and it didn't quite work for him. Raimi told them he wanted to make his original story with Robert, so they pitched it to Legendary and they accepted it, and then they pitched it to Blizzard, and they had reservations, but they accepted it.

After Robert wrote the screenplay, they realized that Blizzard had veto power. Blizzard didn't approve this story, and they wanted to go a different way.

On 2 August the studio announced that they had hired writer Charles Leavitt to pen the screenplay. Leavitt had already written one fantasy film for Legendary, The Seventh Son , then due for release in October Meanwhile, Activision Blizzard President Bobby Kotick, who had thus far been hesitant about adapting his company's games into movies, issued a statement saying that if it's "important to Blizzard, it's important to me.

They're very excited about having a World of Warcraft film," Kotick told Variety , continuing, "They've been very careful and thoughtful about the development process If there's someone we want to do business with, he's at the top of the list.

Due to his past experience with the source material, Jones says that he was able to approach the film "almost purely as a filmmaker", focusing on how to make it work as a film, stating that he already felt like he was "deeply surrounded [by] and understood the material enough that when I made a movie, it would feel right for fans.

Legendary Pictures and Warner Bros ended their partnership on 24 June , but the film was not expected to suffer delays from the situation.

It would be up to Universal whether the film would be distributed. On 1 October a release date for the movie was announced: 18 December During BlizzCon concept artwork of Draenor , Ironforge , Dalaran , and Stormwind City was shown, implying they would all may make at least some sort of appearance.

Chris Metzen compared the film to Marvel Comics' Ultimate line, in that the broad story was what fans know and love but the details were different [52] the Ultimate line comics have their own canon independent of the core Marvel universe [53] so therefore the film continuity the film and its literature is separate.

On 9 November , during the 2nd day of BlizzCon there was a full hour panel featuring director Duncan Jones along with Chris Metzen and Rob Pardo about the movie.

The film was originally set in the era of Warcraft: Orcs and Humans. This was scrapped, however, as there were notions that it would be too similar to Lord of the Rings and that Warcraft had reached its current level of popularity through its MMORPG , rather than the previous RTS games.

The movie was later said to be set one year prior to World of Warcraft , primarily told from the Alliance 's point of view.

Concept art of Teldrassil was released in relation to the film, hinting that at least some of the film takes place there, and perhaps by extension, in Darnassus.

Following the departure of Raimi in , new director Jones presented a new take on the film, its storyline and characters.

Jones states that "From the moment I first talked to Blizzard, the plan was to start our film with the first time Orcs met Humans", saying that he felt it a wise choice for "a world with so much newness to explain", especially with so many viewers likely having no prior knowledge of the franchise.

Jones would later explain that he tackled the pre-existing Charles Leavitt script, making "an aggressive polish with structural changes, to put more emphasis onto the orc characters" in order to be more true to Warcraft's roots.

BlizzCon featured an entire panel on the movie. They revealed that the story was going to be around the time of Warcraft 1 , and that the focus was going to be on Anduin Lothar and Durotan , as they felt it was important to portray both the Alliance and Horde.

The two were chosen because they both represent the ideals of their races. BlizzCon featured a movie panel. It was stated that the film had been moved from the World of Warcraft timeframe to that of the first game, due to the abundance of storylines and characters in the former, and how difficult it would be to translate them into film format.

The June to November period of was focused on pre-production. Half the cast is live-action actors and the other half are motion-capture technology based actors.

Real costumes will be crafted for the actors performing with motion-capture technology to have photographic references for the animations.

Physical props will be used in the case of Elwynn Forest and the weapons used by human characters. Production of the film was documented as it progressed, eventually culminating in the behind the scenes book Warcraft: Behind the Dark Portal.

The Orcish language was developed for the movie by a linguist who also worked on the Lord of the Rings film trilogy and Avatar. Post-production was handled by Industrial Light and Magic.

By May , 50 remained. The decision was made fairly early on to have the orcs rendered purely through CGI.

After discussing the role the orcs would play in the film with VFX supervisor Bill Westenhofer, Jones went to speak with ILM, one of the only studios considered capable of producing the high level of detail required for the orcs' extended close ups and convincing character depictions.

At ILM Jones met with Jeff White and Jason Smith who introduced him to "the next generation of facial capture technology", which Jones immediately realised met the film's needs exceptionally well.

Jones was further reassured by the fact that Westenhofer, White and Smith were all Warcraft fans, making the team "a perfect fit".

Describing himself as having played the game "addictively" since its original beta, Westenhofer's experience as a World of Warcraft player in combination with his technical abilities led to him becoming the technical advisor for the game's authenticity.

Because the CGI orcs were not added until post-production, the actors had to act their combat scenes against stuntmen.

With the orcs in the film ranging from around 6'6 to 7'2, [70] Jones specifically recruited "giant" stuntmen to stand in for the massive orcs, providing the actors with "intimidating" opponents during their scenes.

Weta Workshop carried out work on physical props and costumes for the film. Specific pieces of armor and weapons were created for major characters, including King Llane.

The weapons were created through a combination of steel and lightweight materials. Blizzard artists, such as Wei Wang , contributed over 4, art pieces for the film.

Blizzard provided concept art based on these images as to how the orcs should look. The concept art subsequently formed the basis of the 3D effects.

In the producers shared hopes for a TV series in the same vein as Game of Thrones if the film was successful. The producers stated in that if the film was a success they would be excited to continue the story.

A trilogy hasn't been ruled out. Metzen has teased many trilogies if they put their mind to it. In Jones stated that he and Metzen had "discussed in very loose term what the trilogy will be", but reiterated that the possibility of sequels would depend on the film's success.

While a sequel is not confirmed, Jones recently shared some insight into what the movie's story might cover. In other tweets, he said a Doomplate for the character Ogrim was planned for sequel.

He added: "With the orcs now in Azeroth, they learn about armor making in this new world. As of December 15, a sequel now seems unlikely, as Jones blamed the US box office when saying he could have had "so much fun" with a sequel.

While firmly set in the Warcraft universe in the period of the opening of the Dark Portal, the film deviates from official lore in numerous areas, some critical.

For lore purposes the film is considered to take place in its own version of the Warcraft universe, [54] closely related to the one seen in the games and other canon sources, but with a number of differences.

For a list and discussion of the differences between the film universe and the main universe, see Warcraft film universe.

For a list of differences between the film and its official novelization , see Differences from the film. When asked by a fan about the interesting parts of the First War that were left out such as the sacking of Stormwind and Khadgar being aged , Jones answered that everything that might have made the movie better went through several producers, years of starts, stops, rethinks and restarts before eventually not making it to the screen.

He described the experience as fighting a war and the film as being the sum of the victories he won. Warcraft opened to highly negative critical reviews.

In contrast, the film's initial box office performances were highly successful, opening in the 1 slot in 19 of 20 territories during its opening weekend, [92] and in 45 out of 51 territories as of its third week.

IMDB reports a 7. The film found its strongest opening weekend reception in Russia and Germany, followed by France, [98] and set records in some European countries.

The film's DVD release starting in September may add to its overall earnings. Two months after the end of its cinema run, the film began a staggered global release on DVD and Blu-ray.

The film's success in China is believed to be due in part to the strong popularity of the Warcraft franchise in the country, which is estimated to be home to half of all World of Warcraft players in the world.

The film's global premiere was held 6 June, , at The Chinese Theatre in Hollywood, four days before the release of the film in the US.

The event was streamed on the official Twitch channel, where it was presented by Michele Morrow and Jesse Cox.

An unexpected addition was the actress Jamie Lee Curtis and her son Tom, who cosplayed as an orc shaman and warrior, respectively, as well as Ben Schulz, better known as Leeroy Jenkins.

An official highlight selection from the premiere stream can be found here. While only limited numbers of Blizzard employees were invited to the official premiere, an "exclusive employee screening" was held on 8 June, at the Irvine Spectrum Theatre, which director Duncan Jones also attended.

Purchasing a ticket for the film at certain cinemas in certain countries will grant a free digital copy of World of Warcraft , and in many cases an additional 30 days of game time.

Those purchasing the tickets are given a card with a code which can be redeemed on the official site to unlock the free copy.

Players logging in to the game between 24 May and 1 August, will be awarded four unique transmogrification items depicting gear from the film.

Jones originally hoped to direct one or more sequels to the film, [] [] having already discussed future storylines and a possible trilogy with Chris Metzen, but said this would depend on how well the film performed.

In June , Jones elaborated that he had planned for a trilogy of films [] telling one cohesive story, after which he would have handed the reins to someone else to adapt the better known parts of Warcraft lore.

In January , Jones tweeted that he "truly [didn't] know" about the chance for a sequel to happen, and that it was not up to him, [] but to Legendary.

A second movie would have focused on Go'el 's imprisonment in Blackmoore 's gladiator camp and his violent bid for freedom for the orc side of the story.

In the camp, Go'el would have befriended a tauren who'd tell him of a land to the west where Go'el might find allies and a new home.

The flying city of Dalaran would have landed in the Alterac Mountains, and magic would've proliferated as the Kirin Tor tried to be more open after the death of King Llane.

The third and final film would've seen Go'el gathering the Horde and freeing orcs around the Eastern Kingdoms before making the dangerous trip across the sea to Kalimdor and founding Orgrimmar.

In essence, the trilogy would revolve around the fulfilling of Durotan's promise to give his people a new home. Blizzard still holds the licence to the IP.

As of November , they have had conversations with Legendary, and are still trying to figure out what's best for the franchise, whether it's something episodic, a theatrical movie, a feature film, or anything else.

Draenor concept art from BlizzCon Stormwind concept art from BlizzCon Orgrim Doomhammer concept art from BlizzCon King Llane concept art from BlizzCon Teaser poster featuring Anduin Lothar.

Teaser poster featuring Durotan. Garona Halforcen. First logo, revealed SDCC []. Paula Patton as Garona Halforcen. Clancy Brown as Blackhand.

Robert Kazinsky as Orgrim. Ben Foster as Medivh. Travis Fimmel as Lothar. Toby Kebbell as Durotan.

Ben Schnetzer as Khadgar. Orgrim played by Robert Kazinsky. Blackhand played by Clancy Brown. Draka played by Anna Galvin.

Draenei Mother played by Elena Wurlitzer. Durotan played by Toby Kebbell. Caged Frostwolf played by Dean Redman. Grommash Hellscream played by Terry Notary.

Gul'dan played by Daniel Wu. King Magni Bronzebeard played by Michael Adamthwaite. Ion Hazzikostas , Tom Chilton and J.

Allen Brack. Jamie Lee Curtis and her son Tom cosplaying as an orc shaman and warrior, respectively. In the center is Ben Schulz, aka Leeroy Jenkins.

The corpse later seen in the Stormwind Barracks. Jones instructed, "make him look like a glowing Xiaolongbao". Orgrim Doomhammer. Grommash Hellscream.

Kargath Bladefist. Kilrogg Deadeye. Frostwolf Shaman Elder. Magni Bronzebeard. Sketches created for inclusion in a book prop, depicting a gnome and what appears to be the Master's Glaive.

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Fandango Media. Archived from the original on December 21, Retrieved March 21, Callan Ryan Robbins Karos Dean Redman Learn more More Like This.

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Edit Storyline When the world of the Orcs of Draenor is being destroyed by the evil fel magic that uses life-force, the powerful warlock Gul'dan creates a portal to the world of Azeroth and forms the Horde with members of the Orc clans.

Taglines: Two worlds. One home. Edit Did You Know? Trivia Deadwind Pass, the relatively small region which contained Karazhan, is depicted as being quite verdant in the film.

However, it has long been a grey, dismal and lifeless region as a direct result of an ancient explosion which sapped all life from the area long ago, hence its name which is spoken within the film even.

Goofs at around 45 mins When Anduin Lothar and other soldiers are spying on orcs from the forest, one soldier is leaning on a sword knocked in the ground.

When standing up and pulling the sword from the ground, it shakes, making it clear that the sword is a prop made of softer material, rather than of strong metal.

Quotes [ first lines ] Durotan : [ voice-over ] There has been a war between orcs and humans for as long as can be remembered.

But there was once a time, when we did not even know who our enemy was. Or what that evil green magic, the fel, had done to us.

But in the beginning, how could we have known? What choice did we have? Our world was dying. And I had to find my clan a new home. Alternate Versions According to director Duncan Jones, his directors cut runs 40 minutes longer.

Was this review helpful to you? Yes No Report this. Frequently Asked Questions Q: Will there ever be a sequel? Q: Is this live action or CG?

Language: English. Runtime: min. Sound Mix: Dolby Atmos Auro

Duncan Jones. Kebbell musste hierfür während der Dreharbeiten einen Anzug tragen, auf dem Markierungspunkte angebracht waren, und seine Bewegungen und Marvels Jessica Jones Mimik wurden hierbei mittels des Motion-Capture-Verfahrens gescannt und später nachbearbeitet. Toby Kebbell. Lothar erhält dabei die zunächst unerwünschte Mithilfe des jungen Magiers Khadgar, einstiger Schüler beim Orden der Kirin-Tor, der seine Ausbildung jedoch abbrach, nachdem er continue reading Ankunft des Fel auf Azeroth gespürt hatte. Nahezu humorfrei Bs.To Macgyver recht ernsthaft. Warcraft: The Beginning. Schwerter des Königs - Dungeon Siege. Jetzt testen und mit jedem Einkauf Rakuten Superpunkte sammeln. Vll für Spieler interessanter, da diese mehr in der Thematik stecken. Simon Duggan.

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